

Perhaps the biggest thing I was surprised about with Diablo Immortal is that it's… actually quite fun to play. You'll then begin to venture through an eerie, monster-filled world where you'll proceed to collect loot in the aim of improving your character over time so that you can take on even bigger baddies. Upon loading into the game, you'll be prompted to select one of many different character classes, all of which play quite differently from one another. Even though it might be on a mobile platform, Immortal features the same pillars of the Diablo series that one would expect.

In a very broad sense, the closed beta of Diablo Immortal sold me on the general experience that is being offered here.

Better yet, it should help bridge the gap nicely to the release of Diablo 4 further down the road. Despite this, after having now played a bit of Diablo Immortal during its recent closed beta phase, the game seems to be shaping up nicely and is something that many current Diablo fans should find enjoyment in. And while those inferences were quickly put to rest when Diablo 4 was properly revealed a year later, the perception surrounding Immortal never really changed as a result. This mobile, free-to-play take on the Diablo series was originally seen as something that was preventing Blizzard from working on a proper Diablo 4, which led to a backlash of sorts from longtime fans. Diablo Immortal was much-maligned by a number of fans when it was first revealed all the way back at BlizzCon in 2018.
